BlackRazor the Artifact | EN World Tabletop RPG News & Reviews

Posted by Patria Henriques on Saturday, July 6, 2024
The original Blackrazor gave the weilder the hit points and levels of the slain victim for 10 minutes per hit die. In AD&D1, kill a hill giant and get about 10 levels and 45 hit points for over an hour and a half.

An old gaming buddy of mine talked about how his character took Blackrazor with him into the "Against the Giants" adventures. Easy to end up with dozens of extra levels and hundreds of hit points throughout each raid. Sick and crazy, before even considering the headache from bookkeeping.

Now slaying a giant with Blackrazor only gives +1d8 temp hit points, +2 strength, and +1 caster level (if a spellcaster is weilding the sword). Go cleave a group of orcs surrounding you and you get +8d8 hit points, +16 strength, and +8 caster level for 10 minutes.

Quasqueton

ncG1vNJzZmivp6x7prrWqKmlnF6kv6h706GpnpmUqHyjuMCcoquZqqS%2FbsDHnmSaqqSes6Kv02drbW5kbXw%3D